

This game itself forms a staple for one of the best old RPG series. The characters are memorable and they all have their own developments. It’s not unforgiving or that tedious if thought on a grand scale (better than Lufia in that way). While they did do a lot of changes on the face sprites, title screen and overall brightness, there’s really no change on te normal sprites and overworld graphics.Īll that being said… The game is a classic. While its near impossible to replicate Golden Sun’s graphics, they could’ve at least upgraded the graphics. On the GBA, there’s games with graphics like Golden Sun. While the soundtrack is greatly composed, they use the same song for all dungeons and the same song for all towns. Adding in to the repetitiveness is the soundtrack. The places look the same and you’ll either get lost or in a dead end. The dungeons are repetitive and often really annoying. This might be because of the god awful translation or just faulty clues, but you’ll usually need to use a walkthrough since you’ll have no idea what you’re doing. One thing that bugs me about the game is its vagueness. While this varies from player to player, the difficulty curve smooths down later in the game. But once you get the hang of the game, it becomes fairly easy. This secret ending is honestly nothing, and only serves as a preview of the sequel (which was absent in the SNES version for obvious reasons). Other cosmetic changes included the menus looking more like Breath of Fire II (which is better) and that a secret ending can be accessed. The GBA version also has portability as its non opinionated upside to the SNES version. The titlescreen was overhauled to have a arguably titular look with the candle and all that. This works really well with the brighter palette and some may say it looks better than the SNES one. The character face sprites got an uplift and look more anime-ish. All these together state that the GBA port is inferior, right? Well, it’s a matter of opinion really. Thirdly, and most importantly, is that it still retains the same infamously bad translation as the SNES version. Secondly, the GBA didn’t have a backlit screen, so the graphics were compromised to make it look brighter. First off, the GBA lacked the superior soundchip that the SNES was so proud of. The GameBoy Advance port of the SNES RPG suffered a lot.
